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- Path: pellew.ntu.edu.au!jamesm
- From: jamesm@it.ntu.edu.au (James McArthur)
- Newsgroups: comp.sys.amiga.misc,comp.sys.amiga.games
- Subject: Re: Why are europeans dumb enough to buy amigas?
- Followup-To: comp.sys.amiga.misc,comp.sys.amiga.games
- Date: 14 Apr 1996 16:03:03 GMT
- Organization: Northern Territory University
- Distribution: world
- Message-ID: <4kr7jn$lgq@pellew.ntu.edu.au>
- References: <4kdr5c$79m@pellew.ntu.edu.au> <3201.6674T975T2316@mbox.vol.it>
- NNTP-Posting-Host: morinda.cs.ntu.edu.au
-
- G'Day Fabio Bizzetti, you wrote:
-
- : >: >Er. Well, actually, yes. #1, anyway.
- : >: >Hopefully Starfighter is still on the cards?
- : >: >(There's worrying mutterings coming from that direction)
-
- : >: The 2nd StarFighter's original 3D engine is being developed at the moment.
- : >: Then the 3rd (realtime 3D canyon spaceships fighting) and it's finished.
-
- : >: Well worth the time to wait. :)
-
- : >: BTW: no, I am not reading how they do 3D games on PC to make SF, I am
- : >: making it Amiga specific. This will demonostrate you much about the Amiga's
- : >: nature.
-
- : >Its not going to look as "different" as Virtual Karting is it?
-
- : VR & SF have nothing to do with VK (that I still love though).
- : VR & SF share each other most of their 256colors 1x1 real 3D engine though.
-
- Cool then..
-
- : > I mean there
- : >might have been a wealth of wonderful coding pratices in the graphics engine,
- : >but the finished product was less then crash hot.
-
- : I like VK on my other unexpanded A1200 and TV, as many real kart drivers that
- : dont have a 68060 or a Pentium and a 21" EIZO monitor I guess.
- : Never played MicroProse's "Virtual Karts"? It has all the useless things people
- : "asked" for my "Virtual Karting", but MicroProse's one sucks bad as playability
- : and speed (also on the fastest Pentium).
- : That you believe it or not, "Virtual Karting" is extremely playable, of course
- : you've to know what's a (real) kart to understand what I mean.
-
- VK was just migraine inducing thats all :-( It was fun for about ten minutes,
- then it just got frustrating trying to work out where to go :-( :-(
-
- : If your knowledge about motors stops in the "simulation" LotusIII, then let's
- : change topic..
-
- Nah, Test Drive II :-)
-
- : >"Starfighter" is going to look good isnt it?
-
- : I dont like to judge my things, you can wait..
-
- : > (Or will it be able to use the CV64 card ??)
-
- : AGA (both 15Khz / 31.5Khz) and OCS for sure, about GfxBoards it's not sure
- : indeed: the more I wanna speed up the game, the more it becomes uncompatible
- : with GfxBoards, or very slow on GfxBoards (needs conversion) as well as very
- : fast on AGA (uses the custom hardware to give the required display structure).
-
- : People think that planar modes (or hybrid with chunky) aren't able to make the
- : best 3D engines, because PC VGA always had only the 8bit chunky, so they think
- : that having the 8bit chunky makes 3D games perfect, because they think that
- : games = PC. Nothing more wrong, and if I allow compatibility with CyberGFX
- : there's the slow 7Mb/sec speed (yes, a ZIII card) fastram->CyberGFX's videoram
- : that makes the internal screen modes to standard 8bit chunky conversion even
- : slower than it already would be.
- : It's hard and silly to support MDA,CGA,Hercules,EGA,VGA or SVGA on a Amiga.
-
- : For the ones that in their Amiga have only a GfxBoard and no AGA or ECS, I can
- : make this display driver (with h2c conversion).
- : But I can't make the 3D engine's render/display structure in a way that will
- : privilege the standard 8bit chunky, because my first duty is to overwork and
- : optimize the internal structures for AGA and ECS.
-
- Well, I dont know about anyone else, but I will not play/buy a game that
- is totaly OS unfriendly. If you need to get rid of WB, kill the OS etc, good,
- but I wont purchase any game that doesnt reopen WB, when the thing finishes.
- There is nothing more annoying then having to reboot your machine, insert
- an 880k floppy wait ages, just to play a game!
-
- : /-----------------------------------------------------------------------\
- : | Fabio "Maverick" Bizzetti - bizzetti@mbox.vol.it - Maverick* at IRC |
- : | The maker of "CyberMan" and "Virtual Karting" |
- : | working on "VirtualRally" & "StarFighter" |
- : \-----------------------------------------------------------------------/
-
-
-
- --
- James McArthur <jamesm@morinda.cs.ntu.edu.au && jamesm@taunet.net.au>
-
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